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Techno Cop

Lost Treasures At one point in time, a Canadian company called Gray Matter was the largest video game development house in Canada. Headed by Chris Gray who is perhaps best known for co-designing the...

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Ratchet & Clank: Into The Nexus

Lost Treasures For a franchise that has sold over 23 million copies, you probably wouldn’t think that any game in the Ratchet & Clank series could possibly be considered a Lost Treasure. However,...

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Conan

Lost Treasures It’s been confirmed that a new God of War game is in development for the PS4, but it’s still in the early stages. If you are starting to feel the hunger after finishing up God of War...

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Brutal Legend

Lost Treasures I’ve been gaming for a long time and in those many years there have been numerous games that have left their mark on me. Much like other art forms like music and books, sometimes what...

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Dark Cloud

Lost Treasures If imitation is the sincerest form of flattery, then the cover of the PS2 game Dark Cloud has a lot of flattery for the Legend of Zelda: Ocarina of Time. The boy with the green hat...

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Omega Race

Lost Treasures I still find it amazing that after all the years that arcade games have been out that there are still true lost treasures lingering. Omega Race, the 1981 Midway arcade game is definitely...

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War of the Monsters

Lost Treasures When we think of fighting games there are some pretty big franchises that likely come to your mind. Since this is Lost Treasures however you can forget about all of those and today, I...

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Flink

Lost Treasures Today’s lost treasure is not only lost because it’s a game that didn’t receive a lot of attention when it was released in 1994 but because the primary platform that it was released on is...

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Sopwith

Lost Treasures In the era of classic video games, some of the best games come out of the need to exploit or demonstrate some sort of technology.  ID Programming wizard John Carmack wanted to prove that...

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Indigo Prophecy

Lost Treasures If you like video games that are more like interactive movies, you are going to love this Lost Treasure. Developed by France based Quantic Dream, Indigo Prophecy (also known as...

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Park Patrol

Lost Treasures Activision is well known for Call of Duty, Skylanders, and Guitar Hero among other games. What you are not likely to hear in the same sentence is a little lost gem from 1984 called Park...

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Episode 3: U-Boat

U-Boat: Interview with Mark Vittek Click to enlarge U-Boat was created in a day when software distribution was done through computer magazines and the user had to type the program into their computer...

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Episode 4: Rescue on Fractalus!

Rescue on Fractalus!: Interview with David B. Fox David B. Fox, one of the original employees at Lucasfilm Games Division, joins us this week to talk about the first game he developed there called...

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Episode 5: Ghostbusters the Videogame

Ghostbusters the Videogame: Interview with Ken Rogoway With a special link to last week’s episode, Ken Rogoway joins us to talk about his work on Atari’s Ghostbusters: The Videogame.  Ken has had a...

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Episode 6: Miner 2049er

Miner 2049er: Interview with Bill Hogue We’re a little star struck this week as we speak with Bill Hogue, the creator and progammer of 1982’s Miner 2049er.  Both Sean and Syd grew up with Miner 2049er...

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Episode 7: Gaming History 101

Gaming History 101: Interview with Fred Rojas Since the nature of Lost Treasures of Gaming is an interview show, there’s bound to be weeks in which we are unable to secure a developer’s time.  This is...

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Episode 8: Dragon’s Lair

Dragon’s Lair: Interview with Michael J. Mika You might know him as the Donkey Kong Dad, the man who hacked Donkey Kong so that his daughter could play as Pauline and save Mario.  You may also know him...

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Episode 9: Mr. Robot and His Robot Factory

Interview with Ron Rosen Sean geeks out a lot this week as we sit down with Ron Rosen, the man behind Sean’s absolute favourite Commodore 64 game, Mr. Robot and His Robot Factory. We learn about the...

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Episode 10: Pac-Man Fever

Interview with Jerry Buckner It’s a bit of a change in format as we’re going the musical root for this week’s episode.  Our guest is Jerry Buckner, of Buckner & Garcia, the artists behind 1982’s...

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Episode 11: Forbidden Forest

Interview with Paul Norman After a small hiatus, we return with special guest Paul Norman, the creator and developer of 1983’s Forbidden Forest for the Commodore 64.  We speak to Paul and get an inside...

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